The Behaviour category (under Dynamic in the palette's category picker) holds the elements that do something when somebody interacts with them. Everywhere else in the palette you are placing a picture; here you are placing a control.
Each is a row with its name and a one-line description of what it does, because a glyph cannot say what a Picker picks or where a Portal goes.
What the category contains
The category grew past the point where a flat list reads as a list, so its tiles sit in five collapsible rows: Selection Mode, Run the room (Reveal, Done check, Picker), Get around (Portal, Chair, Link card), Session and Reactions. They are grouped by what the element does with the room rather than by what it looks like, which is why the Portal sits beside the Chair and the Link card — all three take you somewhere, whether that is another tab, a seat, or the page the card points at.
The Selection Mode row opens into nine buttons, one per mode: Avatar, Select, Hand, Laser, Spotlight, Eraser, Format, Isometric and Highlighter. Pick the mode you want and it drops ready to press, reading "Switch to Avatar" and switching whoever presses it into that mode. You can still repoint an existing button from Tools › Button, or type your own label over the derived one. Pressing it changes the mode for the person who pressed it and nobody else, pressing it again while you are in that mode hands you back your previous one, and it keeps working while you are in a mode that makes the rest of the canvas read-only, so a row of them makes a usable little control bar. A Portal is a ring of energy you link to another portal: click it — or walk an Avatar-mode character into it — and you come out the far side, even on another tab. See Portals.
The Session row opens into three buttons, one per tool: Timer, Dot vote and Poll. Pick the one you want and it drops ready to press, rather than dropping a generic button you then have to point at a tool. A session button starts that tool for everyone in the room: a countdown timer, a dot vote, or a poll you write in advance. A Timer goes further and becomes the clock: it counts down on the board itself, with its own pause, resume, reset and remove controls, and it is the same timer as the pill in the top bar — pause it on the board and it pauses there too. Each one carries a … menu on its own face for the setting you change most: length presets on a Timer, dots each on a Dot vote, and the question and answers on a Poll. Changing a Timer's length while it is counting restarts it at the new one, keeping it running (or paused) as it was — so extend a timer between rounds rather than mid-round. For the full range, right-click and open Tools › Session, which has room for a proper number input and is also where you change which tool the element is. It is how a board carries its own running order: put "5 minutes" over the writing column and "Vote — 3 dots each" over the results, and anyone can run the session. Starting a tool needs edit access, so on a view-only link the button shows as unavailable, though you can still take part once somebody starts it.
A Done check asks the room to say when they have finished. Everyone presses I'm done on the card, and it shows two lists: who has, and who it is still waiting on. When the last person marks themselves done the card flashes, so you do not have to sit watching it.
The waiting list is built from whoever is actually in the room at that moment, not from everyone who has ever opened the diagram. That is deliberate: it means somebody who closed their tab stops holding the card open, and the check can actually finish. If they come back their mark is still there.
Press I'm not done to take your mark off again. Its … menu has Clear my mark and Reset everyone, which clears the round so you can run the next one. Good over a silent-writing block, a review column, or any "tell me when you're ready" moment.
The Reactions row opens into five pads, one per reaction, so you pick the one you want and it drops ready. A Reaction pad throws a burst over itself when somebody presses it — or walks an Avatar-mode character onto it, which is the same act. You can still change an existing pad from Tools › Reaction. The five are: Confetti for a result worth celebrating, Sparkles for a good idea nicely done, Hearts for warmth towards a person rather than a result, Applause to thank somebody for the talk or the demo, and Fireworks for when it shipped. Everyone in the room sees the burst, and nothing is saved: a reaction is a moment, not a mark on the board, so there is nothing to undo and nothing for a latecomer to find. Drop one at the end of a retro column or under a demo and let the room use it.
A Reveal zone is a cover you put over part of the canvas — answers, estimates, a retro column nobody should read early. Double-click (or double-tap) uncovers it on your screen only, with a small Hide pill to put it back — two presses, so a stray click on a busy board doesn't give the game away; Tools › Reveal › Reveal for all takes it off for everyone at once. It hides content from a reader's eye, not from a determined reader: everything underneath is still in the diagram, so don't put anything genuinely private under one.
A Picker chooses at random when you press it — one of the people currently in the room, or one of the options you write in Tools › Picker. It spins the candidates past and slows to a stop on the answer — people appear with their own avatar as they go by — and everyone sees the same result: handy for "who demos next" without anyone having to volunteer.
Working with them
Each behaves like any other element once placed: select, restyle, group, and move it freely. They keep working while you are in a selection mode that makes the rest of the canvas read-only, which is the point of a control bar made of them.
Put a row of these along the top of a board and it carries its own running order: a Session button for the timer, a Reveal zone over the answers, and a Picker for who goes next.
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